![]() ![]() Necromancy skills cause physical damage, which are enhanced by Warfare. (Also the healing by Necromancy, which is already increased additionally by Hydrosoph.) Any point in Warfare increases the general physical damage output. Each point in Necromancy heals forcausing damage. Each point in Hydrosoph increases the overall healing. The following points explain the reason for this combination: ![]() The Deathknight combines the skilltrees Hydrosoph, Necromancy and Warfare. The first mod of the series „SkillsUnlimited“ is the Deathknight. This gives you the opportunity to develop your character more intensely the way you like by using a combination of three skill trees. This mod series implements so-called "Advanced Classes" into the game, which are each settled in a combination of 3 skill trees. So I would like to present you the Modseries „Skills Unlimited“. This is why the part of the balance is also very important to me. The mod should be designed to feel likepart of the game. My goal with this mod is to create a DLC, which fits very well into the existing game and the gameplay should be as smooth as the game itself. The mod should be compatible with all other mods. ![]() This mod adds the Deathknight as the first "Advanced Class" to the game and contains a completely new and very complex Skill tree with 10 new abilities. ![]()
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